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Glsl.hpp File Reference
#include <SFML/System/Vector2.hpp>
#include <SFML/System/Vector3.hpp>
#include <cstddef>
#include <SFML/Graphics/Glsl.inl>

Go to the source code of this file.

Namespaces

namespace  sf
 
namespace  sf::Glsl
 Namespace with GLSL types.
 

Typedefs

using sf::Glsl::Vec2 = Vector2< float >
 2D float vector (vec2 in GLSL)
 
using sf::Glsl::Ivec2 = Vector2< int >
 2D int vector (ivec2 in GLSL)
 
using sf::Glsl::Bvec2 = Vector2< bool >
 2D bool vector (bvec2 in GLSL)
 
using sf::Glsl::Vec3 = Vector3< float >
 3D float vector (vec3 in GLSL)
 
using sf::Glsl::Ivec3 = Vector3< int >
 3D int vector (ivec3 in GLSL)
 
using sf::Glsl::Bvec3 = Vector3< bool >
 3D bool vector (bvec3 in GLSL)
 
using sf::Glsl::Vec4 = ImplementationDefined
 4D float vector (vec4 in GLSL)
 
using sf::Glsl::Ivec4 = ImplementationDefined
 4D int vector (ivec4 in GLSL)
 
using sf::Glsl::Bvec4 = ImplementationDefined
 4D bool vector (bvec4 in GLSL)
 
using sf::Glsl::Mat3 = ImplementationDefined
 3x3 float matrix (mat3 in GLSL)
 
using sf::Glsl::Mat4 = ImplementationDefined
 4x4 float matrix (mat4 in GLSL)